Youngblood PC Core Scaling and Graphics Card Performance Explored

Published by Bethesda but developed by Machinegun Games and Arkane Studios Wolfenstein: Youngblood sees us return to the alternate past and assuming the roles of B.J. Blazkowicz’s two daughters, well one at a time along with co-op play.  This time we’re looking at a 100% Vulkan powered game on the id Tech 6 engine that has been gaining popularity since it was able to let the DOOM 2016 title soar in framerates thanks to its post-launch Vulkan patch.  That continued with the launch of Wolfenstein: The New Colossus but with additional features that added to the load but was still able to deliver great performance across the board.

This latest addition to the Wolfenstein saga will be supporting ray tracing at some point at a later date as they’re still working on the feature. We’ll be revisiting the game when that becomes available to see how the game handles since the performance of this game already should lend it to be a great candidate for multiple RTX features to be shown off.

Related GeForce Driver 431.60 Out Now, Optimized for Wolfenstein: Youngblood, Wolfenstein: Cyberpilot, Metro Exodus DLC, Madden NFL 20

Testing Methodology

Testing Wolfenstein: Youngblood presents itself a problem as the game has no built-in benchmarking tool, an easy issue to overcome, but also has quite a few variable settings that we disabled most of.  The area that we tested took place immediately following the opening Zepplin mission just as you land on the shores of Riverside and follows a path directly to the first waypoint, passing many instances of multiple light sources, smoke, fog, and firefights as I was consistently shot at the entirety of the way. The results were taken from an average of three runs through this path.  Settings were interesting as we changed to the Ultra Preset the commenced to disabling all but one of the ‘variable’ settings and that was ASYNC Compute.  I am personally not a fan of settings that don’t have at least and ON and OFF along with variable as it makes it difficult to nail down performance variables, we also limited the Lightmap Aniso Filter to x4 as the Radeon cards were limited to that but the GeForce cards would allow x8 to be selected.

 

Test System

Components Z370
CPU Intel Core i9-9900k @ 5GHz
Memory 16GB G.Skill Trident Z DDR4 3200
Motherboard EVGA Z370 Classified K
Storage Kingston KC2000 1TB NVMe SSD
PSU Cooler Master V1200 Platinum
Windows Version 1903 with latest security patches

Graphics Cards Tested

GPU Architecture Core Count Clock Speed Memory Capacity Memory Speed
NVIDIA RTX 2080ti Turing 4352 1350/1635 11GB GDDR6 14Gbps
NVIDIA RTX 2080 SUPER FE Turing 3072 1650/1815 8GB GDDR6 15.5Gbps
NVIDIA RTX 2070 SUPER FE Turing 2560 1605/1770 8GB GDDR6 14Gbps
AMD Radeon VI Vega 20 4096 1400/1750 16GB HBM2 1000MHz
NVIDIA RTX 2060 SUPER Turing 2176 1470/1650 8GB GDDR6 14Gbps
AMD RX 5700 Navi 2304 1465/1625/1725 8GB GDDR6 14Gbps
NVIDIA RTX 2060 FE Turing 1904 1365/168 6GB GDDR6 14Gbps
ZOTAC Gaming GTX 1660 Turing 1408 1530/1785 6GB GDDR5 8Gbps
NVIDIA GTX 1080 FE Pascal 2560 1607/1733 8GB GDDR5X 10Gbps
NVIDIA GTX 1070 FE Pascal 1920 1506/1683 8GB GDDR5 8Gbps
NVIDIA GTX 1060 FE 6GB Pascal 1280 1506/1708 6GB GDDR5 8Gbps
AMD RX Vega 64 Vega 10 4096 1247/1546 8GB HBM2 945Mbps
AMD RX Vega 56 Vega 10 3584 1156/1471 8GB HBM2 800Mbs
MSI RX 580 Armor 8GB Polaris 20 2304 1366 8GB GDDR5 8Gbps
Sapphire Nitro+ RX 570 4GB Polaris 20 2048 1340 4GB GDDR5 7Gbps

Drivers Used

Drivers  
Radeon Settings 19.7.3
GeForce 431.60

Notes on NAVI

We did test our latest pickup for the test suite here being the Radeon RX 5700, AMD’s latest launch from the NAVI series featuring RDNA.  The Radeon 19.7.3 Driver may be the latest from AMD and claims an up to 13% performance improvement in Wolfenstein: Youngblood and we did use that driver for all Radeon cards except for the RX 5700 which was wildly unstable.  After multiple DDU and driver reinstall sessions, we were still met with near-instant crashes when running the game that would result in the screen blacking out and when it would recover the GPU core would be locked to the peak boost clock and running at 99% despite there being no actual load on the card.  I reached out to several other people who had access to Navi based cards and this title and they were able to replicate the issue showing that it was not isolated to my system.  In an effort to have the RX 5700 included in these results we tested out the previous 19.7.2 drivers and found them to be perfectly stable, albeit a recurring lighting artifact during the opening Zepplin mission had me worried the card might be in for a bad time.  So, if the RX 5700 performance seems odd or lower than you expected this is why.

Preset Scaling At 4K

Testing preset performance is a good way to see how the game scales by simply adjusting the presets rather than individual settings for a quick idea. While we did all our testing below you can see that this is a title that scales up greatly in performance as you drop the preset setting.

Related Wolfenstein: Youngblood Won’t Have Ray Tracing at Launch, NVIDIA Engineers Are Still Working on It

Wolfenstein: Youngblood has a very modest curve in FPS reduction as you move down the preset scale showing improvements as you reduce settings, not so much as it is concerning but it does show the potential to boost a setups performance just into the range you might be wanting without sacrificing too much eye candy.  Going past Ultra shows very little change and is why we chose that as the starting point for our testing.

Intel Core Scaling Performance

While this test won’t tell just how many cores and threads the game will and can use it does show how the game performs as you move up in cores and threads available.  These were tested at the 1080p settings that we tested the rest of the results while pairing the CPU with the RTX 2080Ti Founders Edition.

In Wolfenstein: Youngblood we see a pretty consistent repeat with what we’ve been seeing in games recently were scaling up to 6 cores is good and past that point, there is only a little bit of an increase in the .1% Lows showing they help smooth out impacts from the system itself.  This is a good showing of leveraging more modern multi-core processors despite what UserBenchmark might think.

Graphics Card Results

1080p

 

Ultrawide 1080p

1440p

Ultrawide 1440p

UHD 4K

Conclusion

In the end we see a fairly consistent story with that of id Tech 6 and how well it performs all the way up through UHD 4K resolutions.  There are a few caveats here this time around with the baseline requirement being pushed up in terms of VRAM as you’ll notice the RX 570 4GB suffers and the game even had a warning regarding running out of VRAM even at 1080p with the settings we used.  The average frame rate of the RX 570 shows that if you tweak the settings down a bit you’ll be just fine playing the game at a variety of resolutions with that card.  Navi’s stability is unfortunate but appears to be isolated to the latest driver intended for that game, which is odd but with others having stability issues in this game with their RX 5700 Series GPU perhaps a new driver will release soon otherwise you’re best off rolling back to Radeon 19.7.2 and potentially giving up a little performance for stability. GeForce paints an intersting picture here in this one as the Turing cards are simply walking away from the Pascal generation.  In our initial review of the RTX 2080 and RTX 2080Ti we mentioined that the advances in the design, specifically with the handling of Async Compute, would lend the Turing architecture to begin distancing itself as we move forward and if this game is anything to go by then the DOOM Eternal should be a real treat for Turing owners.  It’s just too bad that the ray tracing features weren’t available at the time to test out as there is a lot of wiggle room in the RTX cards to be able to take a framerate hit to deliver on some fresh effects.



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