Experimental

NVIDIA Invites Developers To Test Experimental DLSS Models Directly From Company’s Supercomputer

NVIDIA DLAA will be the visual fidelity option to NVIDIA DLSS. NVIDIA recently began inviting developers to test the newest build for DLSS (Deep Learning Super Sampling) and submit their experiences and findings to the developer forum on NVIDIA’s site. NVIDIA DLSS is “a deep learning neural network that boosts frame rates and generates beautiful, …

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Wii U PC Emulator CEMU 1.19.0 Adds Experimental Option to Reduce Stutter by Sacrificing Emulation Accuracy; Releases Publically This Week

A new CEMU version, version 1.19.0, has been released for Patrons, which introduces an experimental Vulkan API option to reduce stutter. Last month, the team behind the best Wii U PC emulator released version 1.18.2, which greatly improved the shader compiling speed, thereby significantly reducing shader stuttering when using the Vulkan API. Wii U Emulator …

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Halo Reach PC Will Have “Experimental” Variable Frame Rate at Launch, 343 Industries Confirms

Halo Reach PC will launch with an “experimental” variable frame rate, developer 343 Industries has confirmed. Earlier this month, 343 Industries’ Tyler ‘Postums’ Davis acknowledged that the team isn’t happy with the game’s frame rates being locked to 60FPS on PC. “In the current flight, we were able to further test our experimental implementation and …

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New No Man’s Sky Beyond Patch 2.04 Released for PS4/XO; Experimental Patches 2.05/2.06 Deployed for PC

Hello Games has released No Man’s Sky Beyond patch 2.04 for consoles and patches 2.05/2.06 for PC. No Man’s Sky major update was released only two days ago, but new patches have already been rolled out to fix some crashing and stability issues on consoles and PC. Related NVIDIA Earnings – Beat Propels Stock Price …

New No Man’s Sky Beyond Patch 2.04 Released for PS4/XO; Experimental Patches 2.05/2.06 Deployed for PC Read More »